Playing around with the new Point lights


Nothing majorly impressive, but I think it looks great with the new shadow enhancements. Now, if I can integrate a nice GUI which allows you to pick the colour and range of the light, it would be pretty immense.

By Neil_Knight Posted in XNA

UDK maps

I caught wind that you could use UDK to develop maps and run them in XNA. This intrigued me some what, so I decided to give it a go. The lighting needs to be tweaked, but I think that there is more to the exporting process than just clicking Export. Still, my shadow mapping works really nicely.

New lighting system

Over the next couple of days, I’ll be revisiting the lighting system in order to get a more complete system which is easy to use, and also implement new lights like Spot Lights. Here is the new hemispheric light:

Got the kettle on?