Latest version of source code now in Codeplex

Just to let you all know that I’ve managed to get round to uploading the source code into the Codeplex project. This includes the new “Actor” class, which I’m looking at extending over the next couple of days. Currently researching BEPU Physics as the preferred Physics engine. More to come soon…

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Project is now in Codeplex

After speaking with Mash at the weekend, I have tidied up the code and managed to create a Codeplex project. Currently, the source code is available for download as a whole. I’ve not had a chance to set the project up with full source code as yet but it will be done in the near future. Anyways, here is the link:

Project Vanquish on Codeplex

I had a slight tidy up of the source code as well. I’ve also altered the way that you add a Model. The “SceneManager” class is now public and “AddModel” is now static, allowing you to add a model using the following code:

SceneManager.AddModel(Content.Load<Model>("Models/Sponza"));

I’ll carry on implementing new things whilst tidying up some more. One point that has been highlighted from the tidy up, is the need for a Model class. I’ll think about doing this next, but would love to get the shadows working first.