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An XNA, community based, deferred rendering engine project

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Feb 21 2012

Latest version of source code now in Codeplex

Just to let you all know that I’ve managed to get round to uploading the source code into the Codeplex project. This includes the new “Actor” class, which I’m looking at extending over the next couple of days. Currently researching BEPU Physics as the preferred Physics engine. More to come soon…

By Neil_Knight • Posted in XNA • Tagged Codeplex, Physics Engine, Source Code, XNA
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Atmospheric Scattering Bloom Bounding Boxes Camera Manager Cameras Codeplex Content Pipeline Debug Deferred Rendering Directional Lighting FPS Frustum Culling Fullscreen Quad HLSL Light Manager Lights Models Physics Engine Point Lights Post Processing Scene Manager Shaders Shadows Source Code SSAO UDK XNA

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